I saw a horse similar to the above in a cartoon book and fell in love with it. I decided to try creating it in CorelDraw 10. It turned out to be much easier than I would have imagined. The cartoon book “How to Draw Animation” was written by Christopher Hart, ISBN:0-8230-2365-6. It is an awesome learning tool.
This particular style is exaggerating the obvious to create a cartoon.
Most of the objects used to create this horse as with most of my cartoons is the circle tool. It has the most flexibility when converting to curves and shaping without getting rough jagged edges. I’ll try to remember to remind you to convert all shapes that are manipulated to curves but if I forget once or twice know that I do this will almost all shapes I am going to manipulate.
Open a new blank canvas. I work on a letter size canvas.
Create a vertical oblong shape with the circle tool. Go to the arrange menu and choose Convert to Curves. Add nodes to the top of the oval and stretch the top to get a pointy tip. Fill the shape with a color of your choice and make sure to have a hairline outline.
Go to Edit>Copy and Edit> Paste. Resize the pasted shape to fit inside the original on one of the edges and fill it with pink or some other inside the ear color. Adjust nodes as necessary to get something similar to below. Select both shapes and go to the arrange menu and choose group. Now go to Edit>Copy and Edit Paste. Move the newly pasted shape next to the original.
The eyeballs and pupils were made with the circle shape. The lids where a circle that was cut in half with the knife tool. The top portion of the cut was then copied and pasted and each piece placed over an eye. I then grouped them to be sure I don’t mess them up in moving things around.
Eyebrows are created with the bezier tool and a line size of 4.0. The nostrils and nose edge are created with the bezier tool and a hairline size line.
The neck and top of the head of the horse were created with an oval that was node edited and stretched to get the shape below. The line midway in the neck area is a bezier line set to hairline.
The snout of the horse was created with another oval with a hairline outline. Make sure to Convert to Curves and add nodes as necessary to achieve the results you desire.
There is a bezier line on the left side of the face.
The teeth were created by drawing a rectangle and filling it with white. I then used the knife tool to cut fairly evenly sized shapes. I selected all the shapes after cutting and grouped them together. I moved them into place and the sent them to the back to achieve the effect below.
Move your face and ear onto the snout.
Create an oval with the circle tool, convert to curves, add nodes as necessary and shape to create the mane. Place the neck and then the mane. Use ctrl-pgdwn to move the main below the front ear. You may have to do this several times to get it to the proper position.
The shirt is created with the shapes tool and the semi triangle shape for the main body and the arms. The two arrows are pointing to the collar which was created with the triangle tool and then sized to fit the neckline.
The left side arm as you’re looking at the image below is one piece. The right side arm is three pieces all created with the same basic shape.
After the shirt is placed over the neck you may need to node edit to get it to fit the neckline properly.
The front hooves were created with an oval shape and the semi triangle shape. Convert each piece to curves and shape as necessary. The leg part will need extra nodes to get the correct shape as below.
Place the front hooves and group everything by holding the shift key and clicking on each separate piece.
Add the other hoof and group again. Remember to save your work often in case something goes awry.
The back legs are a little more complicated because we are trying to achieve a crossed legged, seated view. Use ovals and the semi triangle tool, convert to curves, add nodes where necessary to achieve the shapes below. Once created, group them.
I quite often use a circle with an outline to cover join lines such as what occurs at the knee of the following leg.
When the first leg is created place it and group the whole set of objects again. Before grouping you may need to node edit to get a clean fit.
The leg that *appears* to go under the first leg will need to be final edited after placing it. Try to get the basic shape using an oval and the semi triangle shape. Once you have the basic shape place it and edit it to get the knee in the correct shape and position. The top of the leg should be much larger than the base because the base is in a backward position to support the crossed leg.
After placing and editing the last leg group everything.
The last piece of the horse is the tail. Again using an oval shape, convert to curves, add nodes where necessary to get the desired tail shape you’d like. Place it on the horse but do not group it yet. You may need to edit it after placing the stool or whatever you have the horse is sitting on.
Now it’s time for the props.
The stool is created with a single black oval for the seat. Then one black rectangle with a white one over it for a highlight. The two pieces of the leg, the black piece and the highlight piece are then grouped and copied and pasted to get the three legs. A black rectangle is then created and sized for the support braces for the stool. Once all in place group them and place the stool. Send the stool to the back. Arrange>Order>To Back.
The phone is two rectangles the same color with a hairline outline, one smaller than the other, both the same color and a black 4.0 line for the antenna. Group the pieces and place them. Again send them to the back.
The cushion topped barrel is created and the top of the barrel shaped to get the effect of something with weight sitting on it. It is created with ovals and rectangles. Create, Place and Group all the pieces and place them under the arm of the horse. Send them to the back.
Group all the pieces and there you have it. I added a balloon with text to relate the horse speaking into the phone.